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This is a gallery page featuring promotional and pre-release media from and relating to Ocarina of Time 3D.
- 1Box Art
North American box art
Canadian box art
Brazilian box art
North American Nintendo Selects box art
European box art
European bundle box art
European Nintendo Selects box art
German box art
Australian box art
Japanese box art
Japanese Happy Price Selection box art
Japanese Fire Emblem Awakening double pack box art
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Australian Ocarina Edition box art
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North American Link Edition 2DS bundle box art
Link riding Epona through Hyrule Field
Link fighting Ganondorf
Link using the Fairy Slingshot
Link riding Epona
Japanese Master Quest logo
Nintendo World 2011
Ocarina Of Time 3ds Rom
|Ocarina of Time 3D trailer|
|New features trailer|
|Motion control trailer|
|Master Quest trailer|
|Robin and Zelda Williams ad #1|
|Robin and Zelda Williams ad #2|
Ocarina Of Time 3ds Walkthrough
The improvement of the 'perfection' is not exactly an easy task. However, it is the task that falls in front of Nintendo and Grezzo, co-developer of The Legend of Zelda: Ocarina of Time 3D. The original Ocarina of Time, which began almost 13 years, was generally hailed by critics, one of the best games of all time. It was a great success, to redefine the way you make feel like action games and developers. 'Revolutionary' is a euphemism.
Is it possible to remake a game so influential and revered as the Ocarina of Time? Is it possible to satisfy all, old and new? Accordingly, the answer is yes, mostly. What is Nintendo and the management here is a dramatic upgrade of the Grezzo conservative and respectful. There are a few minor problems, including some areas where the graphics would have an extra boost can find, but usually tow the line between improving a game ten years ago and mixed with something that most accounts properly.
Graphics will be the subject of any purchase Ocarina 3D, because it the biggest changes and the largest showcase for the capabilities of the Nintendo 3DS are young to date. Basically it's the same game as always. Places, structures and characters have been preserved. However, the textures, models and animations are built from the ground, and was significantly revised. He knows everything and everyone, but you can see how they were originally intended to be.
Always at the art behind the scenes from Ocarina of Time and wonder where things went wrong for Moblin or even the link? The graphics of the game never developed into concepts of the artists lived from Nintendo. These differences have disappeared. The remarkable thing about working for the version of 3DS respect to its source. He goes to the line of play by the original artist of the game and absolutely no other. The result is a game that is so familiar, I swear, I was always shining. (Believe me, it did not.)
Commitment to preserving what makes the original game and iconic is admirable, but in some cases have had a bit too. Although there is no doubt should be revised characters, the environments are very different. Although improved textures and backgrounds in the game are pretty impressive, what (is Castletown, in particular in mind) to some very impressive place, is the basic architecture of some of these areas a bit archaic. Certainly, hills and rocks in search for block found, do you remember this game is a little old-fashioned home. I wonder why some of which could not have retouched. Other examples of this are difficult, such as stairs and open fields, in which the nature of the block of land in combination with more detailed textures will become painfully clear that you are flat with a small area.
The concept of 3D Ocarina is identical to that which for many years. Link, a young elf in the forest Kokiri is responsible for the support of Princess Zelda to save the world. Along the way he explores a dozen dungeons, acquire powerful artifacts, sees some of the enemies and bosses, the epic of all time, and he does it while browsing in the past, present and future, to avoid the land of Hyrule from falling into darkness the hands of the evil Ganon.
In 1998, the Ocarina 3D battles revolutionized with very bright and innovative Z-targeting system that forced a lock on an enemy, what the players have a perfect view for a fight. Many routine measurements such as jumping and climbing, were also automatically or on a single 'action' button, so players on puzzles, exploration and the fight against focusing instead struggling to move to a specific case or to adjust their views on the extent of a wall. This new version goes even further, with the 3DS below to view the maps on the screen and assign teams. The gyroscope system, it also allows you to see the world around you physically move the system.
In the original game, players were often forced to pause, adjust inventory, or check the location of the link. It is easier and more efficient today, although the design of the 3DS button is different from the Nintendo 64 This time the links were only two physical buttons (instead of three) that can be assigned, and the two that are based entirely on the touchscreen. This works for most, although I would be remiss if I did not say I miss this article three. Arrival on the touch screen is not as intuitive or activate already in a first person view or Navi, the fairy companion and general pain in the ass. (Well, not only makes the effort to know what to do or how to fight the enemy, but reminds you to take a break from playing the game every 15-20 minutes.) Be able to assign functions or features of the D-pad would have been welcome.
Gyroscope is apparently useful purpose. At first glance, is an unnecessary mechanic who changed the 3D effect. But with this method is so intuitive that you adjust in time. Considering that in general with 3D-off (no scenes) played, I ended up not even know that most of the time.
So the game's graphics and controls have been updated, while retaining the core of the game. This is and should be more than enough for all of you who have not played the game before. Ocarina of Time is a masterpiece, and certainly had not changed. Developers are not stupid enough to mess with a working formula that is unbelievable at the time, and I realized that the game is brilliant, not age - so make technical concepts. But what is the game for those who know Ocarina of Time, like the palm of your hand?
In addition to improved graphics, Nintendo has added Master Quest version of the game, writhing in dungeons and enemies, which requires more skill and less reliance on memory than its counterpart. For 3DS, was worldwide vice versa in Master Quest, ie, what used to be on the left is now right. There is a subtle difference, but intuitively knew that the original due to be confused. The second change is that all the enemies in this version now do double damage. The Zelda series is often known for their difficulty, but it is likely that you are in trouble with the enemies deal more pain than before.
Adding Master Quest, there are some additions to Ocarina 3D. As you exit the game, the header of a 'boss mode Gauntlet,' you is about the house in Kokiri Forest link will be added. Turnaround times are monitored, but not online, then compare that to your best times to defeat every boss against his friends. 'So if you have unlocked and beat all the bosses in this mode (without the final boss), you can be with all these enemies in order to cope with only a small health support to each other.
The final amendment deals with a number of tips and tricks of the integrated system in the game as a player through the adventure, see Sheikah special stones given the opportunity, film, the idea that the locations of the track make hidden objects or suggestions on how to defeat the boss you. It is completely optional, but for some of the younger fans of Zelda or useful later.
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With all the new Chief Master Quest glove and movies are offered are great, but it feels like it could be a little any more. If you know Zelda exceptionally well, the central graphical improvements will have to suffice. Most of these things, but certainly more pleasant, nothing more than a glass of various colors on a cake, which is basically the same. For some of us, experience Ocarina of Time with a clear lens, the brighter is enough. Others were left behind, expect and demand that the basic concept should be changed to a new warrant will be on sale. Both views are quite reasonable. I fall into the former camp.
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It's The Legend of Zelda: Ocarina of Time, as you remember, the rebirth of a new laptop and a new generation of players worldwide. If you've never played this classic game have to stop reading this review and go buy it. The core of Ocarina of Time, age exceptionally well (also with regard to the consequences that developed upon him), and has never looked better. Nintendo Grezzo and were only willing to adapt and improve both (usually plays the sound), is truly remarkable and speaks of his respect for the source material and its original developer. There is no doubt that it was the right decision. Why play to perfection?
This means that the decision comes at a price that many have disappointed you who played this game several times and are in the market for a radical change. If the graph is not enough momentum - and let's face it, we can already see some games that are better than the 3DS - we are not much more to meet your interests. It is clear that this game is started, a new generation of players who are new to be found on Nintendo's franchises. The rest of us have to determine whether it is worth another visit Hyrule that we have been known for almost 13 years. Rest assured, however, that not only allow you to experience a masterpiece, so you can enjoy the best possible way.